ISO ISO/IEC 14496-20 CORR 1 Information technology - Coding of audio-visual objects - Part 20: Lightweight Application Scene Representation (LASeR) and Simple Aggregation Format (SAF) TECHNICAL CORRIGENDUM 1 - Second Edition
Данный раздел/документ содержится в продуктах:
- Техэксперт: Машиностроительный комплекс
- Картотека зарубежных и международных стандартов
- ISO ISO/IEC 21000-21 Information technology - Multimedia framework (MPEG-21) - Part 21: Media Contract Ontology - First Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
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- ISO ISO/IEC 21000-21 Information technology - Multimedia framework (MPEG-21) - Part 21: Media Contract Ontology - First Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
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- ISO ISO/IEC 21000-21 Information technology - Multimedia framework (MPEG-21) - Part 21: Media Contract Ontology - First Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
- ISO ISO/IEC 21000-21 Information technology - Multimedia framework (MPEG-21) - Part 21: Media Contract Ontology - First Edition
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- ISO ISO/IEC 23006-1 Information technology - Multimedia service platform technologies - Part 1: Architecture - Second Edition
- ISO ISO/IEC 23005-4 Information technology - Media context and control - Part 4: Virtual world object characteristics - Second Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 23005-4 Information technology - Media context and control - Part 4: Virtual world object characteristics - Second Edition
- ISO ISO/IEC 23006-1 Information technology - Multimedia service platform technologies - Part 1: Architecture - Second Edition
- ISO ISO/IEC 21000-21 Information technology - Multimedia framework (MPEG-21) - Part 21: Media Contract Ontology - First Edition
- ISO ISO/IEC 11889-2 Information technology - Trusted Platform Module - Part 2: Design principles - First Edition
- ISO ISO/IEC 23006-1 Information technology - Multimedia service platform technologies - Part 1: Architecture - Second Edition
- ISO ISO/IEC 23005-4 Information technology - Media context and control - Part 4: Virtual world object characteristics - Second Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 23005-4 Information technology - Media context and control - Part 4: Virtual world object characteristics - Second Edition
- ISO ISO/IEC 23006-1 Information technology - Multimedia service platform technologies - Part 1: Architecture - Second Edition
- ISO ISO/IEC 23006-1 Information technology - Multimedia service platform technologies - Part 1: Architecture - Second Edition
- ISO ISO/IEC 23005-4 Information technology - Media context and control - Part 4: Virtual world object characteristics - Second Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 23005-4 Information technology - Media context and control - Part 4: Virtual world object characteristics - Second Edition
- ISO ISO/IEC 23005-4 Information technology - Media context and control - Part 4: Virtual world object characteristics - Second Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 23005-3 Information technology - Media context and control - Part 3: Sensory information - Third Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
- ISO ISO/IEC 21000-19 Information technology - Multimedia framework (MPEG-21) - Part 19: Media Value Chain Ontology - First Edition
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- ISO ISO/IEC 21000-17 Information technology - Multimedia framework (MPEG-21) - Part 17: Fragment Identification of MPEG Resources - First Edition
- ISO ISO/IEC 23000-8 Information technology - Multimedia application format (MPEG-A) - Part 8: Portable video application format - First Edition
- ISO ISO/IEC 21000-21 Information technology - Multimedia framework (MPEG-21) - Part 21: Media Contract Ontology - First Edition
- Картотека зарубежных и международных стандартов
International Organization for Standardization
Information technology - Coding of audio-visual objects - Part 20: Lightweight Application Scene Representation (LASeR) and Simple Aggregation Format (SAF) TECHNICAL CORRIGENDUM 1 - Second Edition
N ISO/IEC 14496-20 CORR 1
Annotation
This part of ISO/IEC 14496 defines a scene description format (LASeR) and an aggregation format (SAF) respectively suitable for representing and delivering rich-media services to resource-constrained devices such as mobile phones.
LASeR aims at fulfilling all the requirements of rich-media services at the scene description level. LASeR supports
— an optimized set of objects inherited from SVG to describe rich-media scenes,
— a small set of key compatible extensions over SVG,
— the ability to encode and transmit a LASeR stream and then reconstruct SVG content,
— dynamic updating of the scene to achieve a reactive, smooth and continuous service,
— simple yet efficient compression to improve delivery and parsing times, as well as storage size, one of the design goals being to allow both for a direct implementation of the SDL as documented, as well as for a decoder compliant with ISO/IEC 23001-1 to decode the LASeR bitstream,
— an efficient interface with audio and visual streams with frame-accurate synchronization,
— use of any font format, including the OpenType industry standard, and
— easy conversion from other popular rich-media formats in order to leverage existing content and developer communities.



