ISO ISO/IEC 14496-25 Information technology - Coding of audio-visual objects - Part 25: 3D Graphics Compression Model - Second Edition
Данный раздел/документ содержится в продуктах:
- Техэксперт: Машиностроительный комплекс
- Картотека зарубежных и международных стандартов
- ISO ISO/IEC 14496-11 AMD 7 Information technology - Coding of audio-visual objects - Part 11: Scene description and application engine AMENDMENT 7: ExtendedCore2D profile - First Edition
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- ISO ISO/IEC 14496-11 AMD 7 Information technology - Coding of audio-visual objects - Part 11: Scene description and application engine AMENDMENT 7: ExtendedCore2D profile - First Edition
- 35.040
- ISO ISO/IEC 14496-11 AMD 7 Information technology - Coding of audio-visual objects - Part 11: Scene description and application engine AMENDMENT 7: ExtendedCore2D profile - First Edition
- ISO ISO/IEC 14496-12 Information technology - Coding of audio-visual objects - Part 12: ISO base media file format - Fourth Edition
- ISO ISO/IEC 14496-12 Information technology - Coding of audio-visual objects - Part 12: ISO base media file format - Fourth Edition
- CSA CAN/CSA-ISO/IEC 13818-1:15 Information technology - Generic coding of moving pictures and associated audio information: Systems - Part 1
- ISO ISO/IEC 14496-12 Information technology - Coding of audio-visual objects - Part 12: ISO base media file format - Fourth Edition
- CSA CAN/CSA-ISO/IEC 13818-1:15 Information technology - Generic coding of moving pictures and associated audio information: Systems - Part 1
- ISO ISO/IEC 15444-1 Information technology - JPEG 2000 image coding system: Core coding system - Third Edition
- CSA CAN/CSA-ISO/IEC 14496-16:13 Information technology - Coding of audio-visual objects - Part 16: Animation Framework eXtension (AFX) - CORR 1: October 2016
- Картотека зарубежных и международных стандартов
International Organization for Standardization
Information technology - Coding of audio-visual objects - Part 25: 3D Graphics Compression Model - Second Edition
N ISO/IEC 14496-25
Annotation
This part of ISO/IEC 14496 describes a model for connecting 3D Graphics Compression tools defined in ISO/IEC 14496 to graphics primitives defined in any other standard, specification or recommendation.
The goal of this part of ISO/IEC 14496 is to specify an architectural model able to accommodate
• third-party XML based description of scene graph and graphics primitives with
• (potential) binarization tools and with
• MPEG-4 3D Graphics Compression tools specified in ISO/IEC 14496-2, ISO/IEC 14496-11 and ISO/IEC 14496-16.
The advantages of such an approach are on one side the use of powerful compression tools for graphics and on the other side the generality of graphics primitives representation. Hence, compression tools developed in ISO/IEC 14496-2, ISO/IEC 14496-11 and ISO/IEC 14496-16 would be applied not only to the scene graph defined by ISO/IEC 14496-11 but to any scene graph definition. The bitstreams obtained when using the model are MP4 formatted and contain XML (or binarized XML) for the scene graph and binary elementary streams for graphics compression (geometry, texture and animation).
Автоматический перевод:
Информационные технологии - Кодирование аудиовизуальных объектов - Часть 25: 3D Графическая Модель Сжатия - Второй Выпуск



